• Test
Spell Name MP Cost Seed Requirement Spells Effects Where To Buy Gold Cost
Magic Missile 10 Energy 15 Fires Baseless Energy Missile Antaria Magic Shop 125
Energy Burst 40 Energy 30 Fires Moderate Energy Blast Outpost Magic Shop 250
Energy Fury 100 Energy 65 Fires Massive Energy Blast Sorrah Magic Shop 2,500
Gust 5 Air 5 Inflict Air damage Antaria Magic shop-Outpost Magic Shop 20
Whirlwind 20 Air 15 Inflict Air damage Outpost Magic Shop 250
Wind Wall 35 Air 18 Enemy gains miss chance % Outpost Magic Shop-Ashenvale Magic Shop 250
Cyclone 70 Air 45 Inflict Air damage Sorrah Magic Shop 2,500
Tornado 200 Air 80 Inflict Air damage Green Wyrm Shop 250,000
Ray of Frost 5 Cold 5 Inflict Cold damage Antaria Magic Shop 20
Chill Touch 8 Cold 5 Inflict Cold damage and enemy loses Attack power Antaria Magic Shop 115
Cone of Cold 20 Cold 15 Inflict Cold damage Outpost Magic Shop-Ashenvale Magic Shop 250
Icey Blast 70 Cold 45 Inflict Cold damage Sorrah Magic Shop 2,500
Glacial Freeze 200 Cold 80 Inflict Cold damage Green Wyrm Shop 250,000
Tremor 5 Earth 5 Inflict Earth damage Antaria Magic Shop 20
Earthquake 20 Earth 15 Inflict Earth damage Outpost Magic Shop 250
Landslide 70 Earth 45 Inflict Earth damage Sorrah Magic Shop 2,500
Massive Quake 200 Earth 80 Inflict Earth damage Green Wyrm Shop 250,000
Shocking Grasp 5 Electricity 5 Inflict Electricity damage Antaria Magic Shop 20
Lightning Bolt 20 Electricity 15 Inflict Electricity damage Outpost Magic Shop-Ashenvale Magic Shop 250
Chain Lightning 70 Electricity 45 Inflict Electricity damage Sorrah Magic Shop 2,500
Sheet Lightning 200 Electricity 80 Inflict Electricity damage Green Wyrm Shop 250,000
Lesser Sonic Boom 2 Sonic 5 Inflict Sonic damage Antaria Magic Shop 20
Sonic Boom 20 Sonic 15 Inflict Sonic damage Outpost Magic Shop 250
Sonic Surge 70 Sonic 45 Inflict Sonic damage Sorrah Magic Shop 2,500
Sonic Reverb 200 Sonic 80 Inflict Sonic damage Green Wyrm Shop 250,000
Burning Hands 5 Fire 5 Inflict Fire damage Antaria Magic Shop 20
Fireball 20 Fire 15 Inflict Fire damage Outpost Magic Shop-Ashenvale Magic Shop 250
Meteor Swarm 70 Fire 45 Inflict Fire damage Sorrah Magic Shop 2,500
Inferno 200 Fire 80 Inflict Fire damage Green Wyrm Shop 250,000
Trickle 5 Water 5 Inflicts Water Damage Antaria Magic Shop 20
Waterspout 20 Water 15 Inflicts Water Damage Outpost Magic Shop-Ashenvale Magic Shop 250
Deluge 70 Water 45 Inflicts Water Damage Sorrah Magic Shop 2,500
Overwhelming Wave 200 Water 80 Inflicts Water Damage Green Wyrm Shop 250,000
Acid Arrow 5 Acid 5 Inflicts Acid damage Antaria Magic Shop 20
Acid Spatter 20 Acid 15 Inflicts Acid damage Outpost Magic Shop 250
Acid Splash 70 Acid 45 Inflicts Acid damage Sorrah Magic Shop 2,500
Acid Burst 200 Acid 80 Inflicts Acid damage Green Wyrm Shop 250,000
Sap 6 Enfeebling 10 Causes your enemies Defense to drop Antaria Magic Shop-Outpost Magic Shop 50
Sap II 20 Enfeebling 15 Causes your enemies Defense to drop Outpost Magic Shop 800
Sap III 50 Enfeebling 25 Causes your enemies Defense to drop Outpost Magic Shop 2,000
Minor Mirror Image 10 Trickery 10 Creates a mirror image of yourself based on your Mentality Modifier Antaria Magic Shop 50
Mirror Image 20 Trickery 20 Creates a mirror image of yourself based on your Mentality Modifier Outpost Magic Shop 250
Major Mirror Image 45 Trickery 40 Creates a mirror image of yourself based on your Mentality Modifier Outpost Magic Shop-Ashenvale Magic Shop 500
Perfect Mirror Image 100 Trickery 80 Creates a mirror image of yourself based on your Mentality Modifier Green Wyrm Shop 300,000
Minor Chaotic Shield 8 Chaos 5 Enemy gains a miss % Ashenvale Magic Shop 20
Lesser Chaotic Shield   Chaos 15 Enemy gains a miss % N/A N/A
Major Chaotic Shield 30 Chaos 45 Enemy gains a miss % Green Wyrm Shop 2,500
Acid Rain 20 Acid 30 Water 30 Inflict Acid and Water damage Ashenvale Magic Shop 1,000
Acid Rain II   Acid 140 Water 140 Inflict Acid and Water damage Green Wyrm Shop 500,000
Acid Cloud 8 Acid 10 Enfeebling 10 Inflict Acid damage and enemy gains miss chance % Ashenvale Magic Shop 250
Absorb 30 Energy 40 Enhancing 20 Drain life from your enemy and gain that in health Outpost Magic Shop 400
Absorb II 60 Energy 80 and Enhancing 60 Drain life from your enemy and gain that in health Ashenvale Magic Shop 3,000
Snow 50 Cold 15 Water 15 Inflict Cold-Water damage N/A N/A
Blizzard 100 Cold 140 Water 140 Inflict Cold-Water damage Ashenvale Magic Shop 1,000
Blizzard II   Cold Water Inflict Cold-Water damage N/A N/A
Acidic Earth 20 Earth 30 Acid 30 Inflict Earth-Acid damage Ashenvale Magic Shop 1,000
Acidic Earth II   Earth 140 Acid 140 Inflict Earth-Acid damage Green Wyrm Shop 500,000
Firey Clap 20 Fire 30 Sonic 30 Inflict Fire-Sonic damage N/A N/A
Firey Clap II   Fire 140 Sonic 140 Inflict Fire-Sonic damage Green Wyrm Shop 500,000
Storm 50 Air 30 Water 30 Inflict Air-Water damage Ashenvale Magic Shop 1,000
Fire Storm 20 Air 30 Fire 30 Inflict Air-Fire damage Ashenvale Magic Shop 1,000
Fire Storm II   Air 140 Fire 140 Inflict Air-Fire damage Green Wyrm Shop 500,000
Mudslide 50 Water 30 Earth 30 Inflict Water-Earth damage Ashenvale Magic Shop 1,000
Mudslide II   Water 140 Earth 140 Inflict Water-Earth damage Green Wyrm Shop 500,000
Lava 50 Fire 30 Earth 30 Inflict Fire-Earth damage Ashenvale Magic Shop 1,000
Magma 100 Fire 140 Earth 140 Inflict Fire-Earth damage Ashenvale Magic Shop 1,000
Electric Storm 80 Air Electricity Water Inflict Air-Electricity-Water damage N/A N/A
Electric Ice Storm 350 Air 120 Electricity 120
Water 120 Cold 120
Inflict Air-Electricity-Water-Cold damage Green Wyrm Shop 1,000,000
Nuke 450 Fire 200 Earth 200
Acid 200 Sonic 200
Inflict Fire-Earth-Acid-Sonic damage N/A N/A
Elemental Fury 1,250 Fire 350 and Air 350 and Earth 350 and Water 350 Inflict Fire-Air-Earth-Water damage N/A N/A
Elemental Destruction 2,500 Fire 500 Air 500
Earth 500 Water 500
Inflict Fire-Air-Earth-Water damage N/A N/A
Body Build 20 Protection 15 Enhancing 15 Boost Attack and Defense and heals some Hp Outpost Magic Shop-Ashenvale Magic Shop 400
Mage Armor 3 Protection 10 Boosts Defense Outpost Magic Shop 50
Mage Armor II 15 Protection 16 Boosts Defense Outpost Magic Shop 400
Mage Armor III 40 Protection 20 Boosts Defense Outpost Magic Shop 1,000
Protect 20 Protection 12 Boost in Defense and enemy gain miss chance % Antaria Magic Shop 400
Protect II 60 Protection 30 Boost in Defense and enemy gain miss chance % Outpost Magic Shop-Ashenvale Magic Shop 1,000
Protect III 100 Protection 50 Boost in Defense and enemy gain miss chance % Torrentia Cleric Shop, Sorrah Magic Shop 4,000
Lesser Rage 10 Enhancing 5 Boosts your Strength Outpost Magic Shop 20
Rage 20 Enhancing 10 Boosts your Strength Outpost Magic Shop 50
Greater Rage 50 Enhancing 20 Boosts your Strength Outpost Magic Shop 200
Virtue 3 Enhancing 5 Boosts Attack Temple of Hantine 15
Virtue II 10 Enhancing 10 Boosts Attack Temple of Hantine 200
Virtue III 25 Enhancing 15 Boosts Attack Outpost Magic Shop 400
Virtue IV 45 Enhancing 20 Boosts Attack Outpost Magic Shop 2,500
Lesser Shield 10 Enhancing 10 Boosts Defense Temple of Hantine 50
Shield 20 Enhancing 15 Boosts Defense Temple of Hantine 500
Greater Shield 30 Enhancing 20 Boosts Defense Outpost Magic Shop 1,500
Minor Shield of Law 6 Law 5 Boosts Defense Temple of Hantine 20
Shield of Law 12 Law 10 Boosts Defense Temple of Hantine 400
Greater Shield of Law 24 Law 15 Boosts Defense Outpost Magic Shop 1,500
Perfect Shield of Law 50 Law 55 Boosts Defense Green Wyrm Shop 50,000
Spell Name MP Cost Seed Requirement Spells Effects Where To Buy Gold Cost
Peep 7 Divination 5 Allows you to see your enemies HP # Outpost Magic Shop-Torrentia Cleric Shop 20
Glimpse 30 Divination 15 Allows you to see your enemies HP and Mana left and their level Gazebo of Doom/Travincala Shop 2,500
Cure Minor Wounds 3 Healing 5 Heals HP Temple of Hantine 20
Cure Light Wounds 5 Healing 10 Heals HP Temple of Hantine 50
Cure Moderate Wounds 7 Healing 15 Heals HP Temple of Hantine 130
Cure Serious Wounds 9 Healing 20 Heals HP Outpost Magic Shop 250
Cure Critical Wounds 12 Healing 30 Heals HP Torrentia Cleric Shop 375
Lesser Rage 10 Enhancing 5 Boosts your Strength Outpost Magic Shop 20
Rage 20 Enhancing 10 Boosts your Strength Outpost Magic Shop 50
Greater Rage 50 Enhancing 20 Boosts your Strength Outpost Magic Shop 200
Virtue 3 Enhancing 5 Boosts Attack Temple of Hantine 15
Virtue II 10 Enhancing 10 Boosts Attack Temple of Hantine 200
Virtue III 25 Enhancing 35 Boosts Attack Outpost Magic Shop 400
Virtue IV 45 Enhancing 75 Boosts Attack Outpost Magic Shop 2,500
Lesser Shield 10 Enhancing 10 Boosts Defense Temple of Hantine 50
Shield 20 Enhancing 30 Boosts Defense Temple of Hantine 500
Greater Shield 30 Enhancing 75 Boosts Defense Outpost Magic Shop 1,500
Minor Shield of Law 6 Law 5 Boosts Defense Temple of Hantine 20
Shield of Law 12 Law 13 Boosts Defense Temple of Hantine 400
Greater Shield of Law 24 Law 30 Boosts Defense Outpost Magic Shop 1,500
Perfect Shield of Law 50 Law 55 Boosts Defense Green Wyrm Shop 50,000
Divine Favor 5 Good 5 Boosts Attack Temple of Hantine 20
Greater Divine Favor 11 Good 15 Boosts Attack Temple of Hantine 125
Surpassing Divine Favor 30 Good 40 Boosts Attack Green Wyrm Shop 25,000
Sap 6 Enfeebling 10 Causes your enemies Defense to drop Antaria Magic Shop-Outpost Magic Shop 50
Sap II 20 Enfeebling 15 Causes your enemies Defense to drop Outpost Magic Shop 800
Sap III 50 Enfeebling 25 Causes your enemies Defense to drop Outpost Magic Shop 2,000
Bane 7 Evil 5 Causes your enemy to lose Attack power Temple of Hantine 15
Bane II 12 Evil 10 Causes your enemy to lose Attack power Temple of Hantine 50
Bane III 20 Evil 35 Causes your enemy to lose Attack power Torrentia Cleric Shop 400
Greater Bane 25 Evil 75 Causes your enemy to lose Attack power Outpost Magic Shop 700
Minor Chaotic Shield 8 Chaos 5 Enemy gains a miss % Ashenvale Magic Shop 20
Lesser Chaotic Shield 20 Chaos 20 Enemy gains a miss % Torrentia Cleric Shop 2,500
Major Chaotic Shield 30 Chaos 40 Enemy gains a miss % Green Wyrm Shop 2,500
Magic Missile 10 Energy 15 (must have chosen Hantine) Fires Baseless Energy Missile Antaria Magic Shop 125
Energy Blast 40 Energy 30 (must have chosen Hantine) Fires Moderate Energy Blast Outpost Magic Shop 250
Energy Fury 100 Energy 65 (must have chosen Hantine) Fires Massive Energy Blast Sorrah Magic Shop 2,500
Scalding Light 5 Light 5 Inflict Light based damage Outpost Magic Shop 15
Searing Light 20 Light 15 Inflict Light based damage Outpost Magic Shop 100
Vituperative Light 70 Light 45 Inflict Light based damage Sorrah Magic Shop 2,500
Absorb 30 Healing 20 Enfeebling 10 Drain life from your enemy and gain that in health Outpost Magic Shop 400
Absorb II 80 Healing 30 and Enfeebling 25 Drain life from your enemy and gain that in health Ashenvale Magic Shop 3,000
Absorb III 200 Healing 55 and Enfeebling 60 Drain life from your enemy and gain that in health Sorrah Magic Shop 2,500
Lifeshaver 25 Dark 15 Takes 1/3 off your enemies Hp Outpost Magic Shop 400
Lifeshaver II 50 Dark 35 Takes 1/2 off your enemies Hp Outpost Magic Shop 2,000
Lifeshaver III 100 Dark 80 Takes 2/3 off your enemies Hp Green Wyrm Shop 200,000
Inflict Light Wounds 6 Enfeebling 10 Dark 5 Inflict Magical Damage Temple of Hantine 45
Inflict Moderate Wounds 15 Enfeebling 15 Dark 10 Inflict Magical Damage Temple of Hantine 130
Inflict Serious Wounds 25 Enfeebling 30 Dark 20 Inflict Magical Damage Outpost Magic Shop 235
Inflict Severe Wounds 40 Enfeebling 55 Dark 45 Inflict Magical Damage Torrentia Cleric Shop 1,000
Inflict Critical Wounds   Enfeebling Dark Inflict Magical Damage N/A N/A
Cursed Soul 150 Evil 75 Chaos 75 lose Def drop Miss chance Green Wyrm Shop 250,000
Blessed Soul 150 Law 75 Good 75 gain attack gain def Green Wyrm Shop 250,000
Damned Soul   Evil 140 Chaos 140 lose Def drop Miss chance Green Wyrm Shop 500,000
Favored Soul   Law 140 Good 140 gain attack gain def Green Wyrm Shop 500,000
Spell Name MP Cost Seed Requirement Spells Effects
Inner Strength 6 Strength 5 Gain Strength
Greater Inner Strength 10 Strength 10 Gain Strength
Incredible Inner Strength 20 Strength 20 Gain Strength
Agile Mind 6 Agility 5 Gain Agility
Greater Agile Mind 10 Agility 10 Gain Agility
Incredible Agile Mind 20 Agility 20 Gain Agility
Psychic Health 6 Vitality 5 Gain Vitality
Psychic Health II 10 Vitality 10 Gain Vitality
Psychic Health III 20 Vitality 20 Gain Vitality
Mind Boost 6 Mentality 5 Gain Mentality
Mind Boost II 10 Mentality 10 Gain Mentality
Mind Boost III 20 Mentality 20 Gain Mentality
Encephalic Charisma 6 Charisma 5 Gain Charisma
Greater Encephalic Charisma 10 Charisma 10 Gain Charisma
Incredible Encephalic Charisma 20 Charisma 20 Gain Charisma
Strength of Mind 10 Mentality 10 Strength 10 Gain Strength-Mentality
Greater Strength of Mind 20 Mentality 20 Strength 20 Gain Strength-Mentality
Incredible Strength of Mind 35 Mentality 25 Strength 25 Gain Strength-Mentality
Agile Strength 10 Agility 5 Strength 5 Gain Strength-Agility
Greater Agile Strength 20 Agility 15 Strength 15 Gain Strength-Agility
Incredible Agile Strength 35 Agility 25 Strength 25 Gain Strength-Agility
True Psionics 20 Vitality 5 Agility 5 Mentality 5 Strength 5 Charisma 5 Gain Strength-Agility-Vitality-Mentality-Charisma
True Psionics II 35 Vitality 10 Agility 10 Mentality 10 Strength 10 Charisma 10 Gain Strength-Agility-Vitality-Mentality-Charisma
Psionic Weakness 8 Strength 10 Enemy loses Strength
Psionic Weakness II 12 Strength 15 Enemy loses Strength
Psionic Weakness III 25 Strength 20 Enemy loses Strength
Vampiric Strength 10 Strength 10 Drain Strength from your enemy and gain that amount
Greater Vampiric Strength 20 Strength 15 Drain Strength from your enemy and gain that amount
Incredible Vampiric Strength 35 Strength 25 Drain Strength from your enemy and gain that amount
Psionic Slowness 8 Agility 5 Enemy loses Agility
Psionic Slowness II 12 Agility 15 Enemy loses Agility
Psionic Slowness III 25 Agility 20 Enemy loses Agility
Vital Destruction 8 Vitality 5 Enemy loses Vitality
Vital Destruction II 30 Vitality 15 Enemy loses Vitality
Vital Destruction III 80 Vitality 20 Enemy loses Vitality
Vampiric Vitality 10 Vitality 10 Drain Vitality from your enemy and gain that amount
Greater Vampiric Vitality 20 Vitality 15 Drain Vitality from your enemy and gain that amount
Incredible Vampiric Vitality 35 Vitality 25 Drain Vitality from your enemy and gain that amount
Vampiric Health 6 Vitality 10 Drain HP from your enemy and gain that amount
Greater Vampiric Health 12 Vitality 15 Drain HP from your enemy and gain that amount
Incredible Vampiric Health 20 Vitality 25 Drain HP from your enemy and gain that amount
Mental Crush 10 Mentality 5 Enemy loses 1/6 their HP
Greater Mental Crush 25 Mentality 10 Enemy loses 1/5 their HP
Incredible Mental Crush 40 Mentality 30 Enemy loses 1/3 their HP
Insane Mental Crush 60 Mentality Enemy loses 1/2 their HP
Enfeebling Aura 20 Strength 5 Charisma 5 Enemy loses Strength and gains a miss %
Aura of Awesomeness 8 Charisma 5 Enemy gains a miss %
Greater Aura of Awesomeness 16 Charisma 15 Enemy gains a miss %
Incredible Aura of Awesomeness 35 Charisma 20 Enemy gains a miss %
Insane Aura of Awesomeness 75 Charisma Enemy gains a miss %

You can sort the following data alphbetically for Spell Name, Seed and Where to get the spell.

Spell Name Mana Cost Seed Seed Lvl Spell Effects Gold Where
{name} {mana} {seed} {lvl} {effect} {gold} {where}